Qt Quick 2 QML Scene Graph GLSL fragment shader tutorial

I had been hearing a lot about Scene Graph and Qt Quick 2 making it possible to implement whatever effects one wanted, to really make apps gorgeous, and still stay in the la-la-land of QML UI coding. What I hadn’t had was a chance to try it out myself, until recently that is. It’s been the most fun I remember having in a while, coding-wise.

QML woes

I’ve been experimenting with Qt Components recently, even though they are very much in a pre-alpha state. I think that QML together with the excellent PySide bindings holds great promise as a crossplatform environment for mobile app development, even more so than Qt + QML, since there’s no need to set up toolchains for compilation and linking. I’m hoping to write many apps in this manner, implementing ideas that I’ve had banging around in my head for a while now.